Gmail Calendar Docs Reader La Web Más »
Grupos visitados recientemente | Ayuda | Acceder
Página principal de Grupos de Google
rec . arts . int-fiction
Este es un grupo Usenet. Más información
Busca o inicia un Grupo de Google sobre int-fiction.
Información del grupo
Idioma: Inglés
Categorías de grupo:
Artes y espectáculos
Más información sobre el grupo »
Temas más antiguos que se encuentran activos
118 nuevos de 118 - 10 feb
26 nuevos de 26 - 10 feb
3 nuevos de 3 - 8 feb
8 nuevos de 8 - 8 feb
66 nuevos de 66 - 8 feb
21 nuevos de 21 - 8 feb
1 nuevos de 1 - 7 feb
33 nuevos de 33 - 7 feb
3 nuevos de 3 - 7 feb
8 nuevos de 8 - 7 feb
Grupos relacionados
All aspects of interactive fiction games.
Actividad baja, Usenet
Adventure (non-rpg) games on PCs.
Actividad baja, Usenet
Design and programming of Roguelike games.
Actividad baja, Usenet
Debates
Visualizar:  Lista de temas, Resumen de temas Temas 1 - 10 de 28195  Más antiguo »
Descripción: Discussions about interactive fiction.
 

hot 5 
  hot kiss [link] hot lip kiss [link] hot navel kiss [link] hot lip to lip kiss [link] super lip kiss... más »
Por hot  - 12:25 - 1 nuevo de 1 mensaje    

sexy video NAYANTHARA and 14 year BOY XXX................ 
  þÄźÁ¡¸ ¬ý ¨Äý ƒ¡ôÀ¢ø ÀÉõ ¦ÀÈ «Û̸. RENUKA 9003526261 04549-273055 Ӹš¢ srsair...@gmail.com OPEN : [link] Invitation to join RupeeMail! Hi , I have something interesting for you, RupeeMail!... más »
Por `~<HOT SEXY GIRL>~~  - 03:45 - 1 nuevo de 1 mensaje    

Question about lists in TADS 3 
  Is there a way to tie lists to single instances of objects? I want a particular object to be listed differently before and after an action when it appears in a room, but I can't see how to modify the generic list suffix/prefix in such a way that it doesn't affect all objects in a room's content list. Not sure if this just is a syntax issue for me, or if I'm... más »
Por Kathrel  - 9 feb - 7 nuevo(s) de 7 mensajes    

I7/Glulx: Other approaches to mapping 
  (This is more stuff related to graphics, maps, and I7 Glulx. Cross-posted to intfiction.org.) Automapping is one way to do IF maps; it's a good way to quickly provide an image of the game world to players, without too much investment of the author's time (and it's especially effective if your world is randomly... más »
Por Erik Temple  - 8 feb - 7 nuevo(s) de 7 mensajes    

Episodic Content 
  Hello, How do IF authors typically approach the problem of dividing a game into multiple episodes? The simplest way of doing this, I suppose, would be to create a separate game for each episode, but there seems to be a lot of repetition of data in this approach. Do any authoring systems out there have a concept of episodes? Or... más »
Por Nathan Jerpe  - 8 feb - 21 nuevo(s) de 21 mensajes    

I6 parsing bug (short name length) 
  This took me about an hour to figure out. It's nasty. When you have a routine in a verb definition, it restricts the total length of your your nouns' short names to three words or less. Thus if you have this grammar: [Classtake; if (noun notinplayer) return true; else return false; ]; Extend 'take' replace... más »
Por Poster  - 8 feb - 3 nuevo(s) de 3 mensajes    

Paypal payment Discount Wholesale/Retail ARMANI,APE,BBC ,BOSS ,Burberry ,CA,ED ,EVISU,G-STAR ,HLST ,Lacoste ,LRG ,O&Lm,POLO 3 ,4 ,POLO 5 ,POLO clothing 
  (paypal payment)([link]) wholesale Lacoste polo t shirt (paypal payment)([link]) wholesale Lacoste t shirt solid color (paypal payment)([link]) wholesale Lacoste sweater (paypal payment)([link]) wholesale Lacoste shirt (paypal payment)([link]) wholesale Lacoste... más »
Por brandtrade  - 8 feb - 1 nuevo de 1 mensaje    

I7: how to get a numeric noun / second noun from a stored action? 
  Hi all, I have an action that applies to one noun and one number. It then becomes a stored action. Later, I want to print that action's number: say the second noun part of stored-act; ...but I get 0 back. OK, Appendix B says "noun part" and "second noun part" are of type object, so returning a number isn't typesafe. I... más »
Por Ron Newcomb  - 7 feb - 1 nuevo de 1 mensaje    

Gargoyle in a winebottle? 
  I've been running Gargoyle via Wine (aka Crossover) on Mac OS X, and I'm extremely impressed with its speed, even under emulation. I'd like to package it up as a stand-alone binary, both for my own use and for others to take advantage of. I'm using WineBottler ([link]), but I'm having trouble creating a... más »
Por Erik Temple  - 7 feb - 7 nuevo(s) de 7 mensajes    

Preview: Graphical automapping extension (I7/Glulx) 
  [This was accidentally posted to rec.games.int-fiction, but I intended it for raif, so here's a repost. I've also cross-posted it, intentionally, to intfiction.org] With all of the recent interest in mapping, automapping, and roguelikes, I thought I would share a preview of an extension I've just completed. This... más »
Por Erik Temple  - 7 feb - 11 nuevo(s) de 11 mensajes    

1 - 10 de 28195   « Más reciente | Más antiguo »

XML      
Crear un grupo - Grupos de Google - Página principal de Google - Condiciones del servicio - Política de privacidad
©2010 Google